ux design
UX Design provides members with the opportunity to demonstrate knowledge around competencies in user experience design. This competitive event consists of an objective test. It aims to inspire members to learn about the process of building products that are easy and enjoyable for people to use.
Event Overview
Division: High School
Event Type: Individual
Event Category: Objective Test, 100-multiple choice questions (breakdown of question by competencies below)
Objective Test Time: 50 minutes
NACE Connections: Career & Self-Development
Equipment Competitor Must Provide: Sharpened pencil, Conference-provided nametag, Attire that meets the Florida FBLA Dress Code
Objective Test Competencies
· Effective Design Principles
· Ease of Navigation and Readability
· Role of UX Design
· Mobile and Desktop Responsive Web Design
· UX Design Process
· Color Scheme
· Accommodations for Special Needs and Related Laws
· Careers in UX/UI Design
· Copyright, Creative Commons, and Fair Use
District
Check with your District leadership for District-specific competition information.
State
Eligibility
· FBLA membership dues are paid by 11:59 pm Eastern Time on December 1 (or earlier date specified by District Director) of the current program year.
· Members may compete in an event at the State Leadership Conference (SLC) more than once if they have not previously placed in the top 10 of that event at the National Leadership Conference (NLC). If a member places in the top 10 of an event at the NLC, they are no longer eligible to compete in that event.
· Members must be registered for the SLC and pay the state conference registration fee in order to participate in competitive events.
· Members must stay in an official FBLA hotel to be eligible to compete.
· Each district may be represented by participant(s) based on the Florida FBLA scaled quota system found on the Florida FBLA website.
· Each member can only compete in one individual/team event and one chapter event (American Enterprise Project, Community Service Project, Local Chapter Annual Business Report, Partnership with Business Project).
· If competitors are late for an objective test, they may be either disqualified or permitted to begin late with no extension of the time as scheduled.
· Participants must adhere to the Florida FBLA dress code established by the Florida Board of Directors or they will not be permitted to participate in the competitive event.
Recognition
· The number of competitors will determine the number of winners. The maximum number of winners for each competitive event is 5.
Event Administration
· This event is an objective test administered at the SLC.
· No reference or study materials may be brought to the testing site.
· No calculators may be brought into the testing site.
Tie Breaker
· Ties are broken by comparing the correct number of answers to the last 10 questions on the test. If a tie remains, answers to the last 20 questions on the test will be reviewed to determine the winner. If a tie remains, the competitor who completed the test in a shorter amount of time will place higher.
Americans with Disabilities Act (ADA)
· FBLA meets the criteria specified in the Americans with Disabilities Act for all competitors with accommodations submitted through the conference registration system by the registration deadline.
Penalty Points
· Competitors may be disqualified if they violate the Competitive Event Guidelines or the Honor Code.
Electronic Devices
· All electronic devices such as cell phones, headphones, and watches of any type are not to be brought to the testing site.
National
Be sure to see the National guidelines at https://www.fbla.org/divisions/fbla/fbla-competitive-events/
Study Guide: Competencies and Tasks
A. Effective Design Principles
1. Define the principles of effective design.
2. Identify principles of design, layout, and typography appropriate for a project, including movement, balance, emphasis, and unity.
3. Apply appropriate design elements, including lines, colors, shapes, and textures.
4. Explore different target audiences and identify the most effective media selections.
5. Demonstrate vocabulary related to graphic design and web design.
6. Identify the role of image resolution, size, and file format in relation to content design.
7. Identify key factors in effective user experience design.
B. Ease of Navigation and Readability
1. Identify common web page layouts and explain the role for each.
2. Explain the importance of readability of web content.
3. Explain the role of serif and sans serif fonts.
4. Define points in the context of typography.
5. Explain the role of leading within design and typography.
6. Explain the role of kerning within design and typography.
7. Explain the role of tracking within design and typography.
8. Explain the role of baseline shift within design and typography.
C. Role of UX Design
1. Define user-centered design.
2. Explain the importance of UX design in relation to an effective web experience.
3. Identify the impact of effective and ineffective UX design.
4. Identify search engine optimization (SEO)
5. Identify techniques related to search engine optimization (SEO)
6. Define terminology related to the Internet and web pages.
7. Demonstrate understanding of web security in relation to UX design.
8. Demonstrate knowledge of common web security flaws.
D. Mobile and Desktop Responsive Web Design
1. Demonstrate understanding of HTML and CSS in user experience design.
2. Demonstrate understanding of JavaScript and its applications in user experience design.
3. Examine new and emerging trends in website design.
4. Assess the effects of new and emerging technologies on web use.
5. Demonstrate an understanding of the growth of mobile applications.
6. Understand the differences and similarities in the needs of desktop and mobile content users.
E. UX Design Process
1. Define empathy within the context of UX design.
2. Define need definition within the context of UX design.
3. Define ideation within the context of UX design.
4. Identify the role of research in UX design.
5. Define the role of prototypes in UX design.
6. Define the role and value of testing in UX design.
7. Demonstrate understanding of the overall design process.
F. Color Scheme
1. Explain the role of color within content creation, including color psychology.
2. Define contrasting colors and their role in content design.
3. Define complementary colors and their role in content design.
4. Define analogous colors and their role in content design.
G. Careers in UX/UI Design
1. Identify careers in the field of UX/UI design and related areas.
2. Explain the industries impacted by the field of UX/UI design.
H. Accommodations for Special Needs and Related Laws
1. Explain the impact of the Americans with Disabilities Act.
2. Describe design of websites for accessibility and accommodation of persons with special needs.
3. Define accessibility in relation to web and content design.
4. Define alt text and explain its role.
5. Identify situations in which use of elements in projects is legal but may be unethical/inappropriate.
I. Copyright, Creative Commons, and Fair Use
1. Describe licensing agreements associated with software usage.
2. Describe copyright issues and laws related to creating graphic design, multimedia, and website design projects.
3. Identify concepts related to copyright, public domain, copy protection, intellectual property, and licensing agreements.
4. Interpret Creative Commons licensing and the associated restrictions.
5. Interpret copyright licensing and the associated restrictions.
6. Define fair use in the context of design.
7. Understand the role of public domain as well as the qualifications surrounding public domain.
8. Identify the process in which to obtain permission to use content.